Converting 3D Plot is the last of my preparation before tackling Awari. The main challenges with 3D Plot was how to properly handle the tab statements, and how to handle the animation of what used run on a tractor-feed printer. Read the rest of this entry »
Since he started converting games from A, and I have already downloaded the BASIC source code from all of the games at Vintage BASIC Games, there are a couple of other games before A called 23 Matches and 3D Plot. These look to be good material for me to start learning about the conversion process. Read the rest of this entry »
Recently a programming book called BASIC Computer Games (pdf) took my interest. An earlier variation of the book called 101 BASIC Computer Games (download) came out in 1973, which is a period before I was born. What has taken my interest has been the programming techniques used back then versus now. Read the rest of this entry »
What follows is a run-down of my most memorable moments from The Force Awakens. You may also want to see the no-judgment recap for a blow-by-blow recap of the story.
Sections of the movie that I found to be emotionally pleasing I’ve marked as red text. There’s quite a lot of them.
Other sections that can be considered to be fan-service I’ve marked as brown text. Fortunately there’s not many, just 14 out of 160 moments which is 9%, but it still feels like a lot.
Needless to say, there be spoilers ahead. Read on to see them all.
Blanket.js is a code coverage tool when testing to figure out how much of your code is being tested. After posting about how to fix Blanket so that the console log works better on Chrome, I figured why not mention this on their development site. Maybe something could be done about this.
While playing around with Blanket.js, an annoying ANSI color code in Chrome’s console has prompted me to fix the color display issues once and for all.
In the lead-up to Tau day, I’ve been thinking on how our existing formulas for circles and spheres are poorly served. They are inconsistent and confusing, which is something that is easily fixed when we use Tau instead of Pi.
Here’s how Tau helps us to better understand the formulas for circles and spheres.