Resolving bagging problems at the food co-op, and trying out board games of Flash Point and Alhambra with some extensions.

Food co-op

This morning I was back on counting and organising the food co-op bags, with a twist. around 1 in 20 bags have a retention problem where small items fall out of holes in the corner of the bag, so in an effort to stem the problem I’ve also been checking for issues and double-bagging where appropriate, before it gets handed off. Due to the previous troubles that eventuated historically due to such holes, my community centre was given an additional a food co-op bag in thanks, which has since come back with me to help out Sharron here at home.

Board games

Tonight’s board games in New Brighton involved Flashpoint and Alhambra.

Flashpoint: Fire Rescue

Flashpoint: Fire Rescue  is a co-operative board game about a fire that has erupted in a large home threatening its occupants, and you have to rescue them before the fire takes down the house  or kills too many people. Each player has 4 actions which could be to move, turn a fire to smoke, remove smoke, open a door, or rescue a person. At the end of each players turn dice are rolled to determine where more smoke or fire occurs. If it’s a smoky area then it ignites in to fire, If it’s already on fire then it explodes, causing structural damage to the walls and spreading the fire.

After enjoying this basic version of the game, we moved on to a more advanced one involving hotspots, ambulance and fire engine, and special roles per person. That second time around was much more challenging, but also very enjoyable too.

Alhambra: Big Box

After Flash Point we ran up Alhambra: Big Box which contains a wide range of expansions to the basic game. Alhambra is played by collecting money cards and using that money to buy tiles that are used to create your palace. Points are scored at 3 stages throughout the game, and are awarded depending based on the number and types of tiles that have been placed.

The three extensions that we used today are the primary module from The Vizer’s Favor, and from The City Gates the military encampment, and diamonds.

The main part from The Vizer’s Favor extension is a special vizer tile that gets handed out at the start of play to each player, which when used allows the player to jump in and buy a building out of turn, but it must be paid for using exact change. This results in more attention being paid to the progress of the game when it’s other people’s turns, because you never know when a useful tile will turn up that you may want to snatch before someone else gets it.

From The City Gates extension the military encampment tiles are purchased as with other tiles within the game, but they can only be attached to an outside wall of your alhambra, and result in bonus points for each adjacent tile in the same row or column. The challenge is that you are not allowed to place other tiles beside the encampment, so planning of your layout becomes more important here.

And also from The City Gates, we included the diamond cards. The diamonds can’t be used with other currencies to pay for things, but when used by themself they are a universal currency capable of buying a tile from any of the other currencies. It provides an interesting variation to the game, but also helps to slow down the purchase of items as people try to build up funds from a wider range of currencies.

As a result of trying these extensions out, they are now going to become a permanent inclusion in further Alhambra games that are played.

 

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