An overloaded laptop is brought back to health, and board games take place including a heroes vs zombies one called Last Night on Earth.

Overloaded laptop

Sorting things out on the ancient old laptop is something that’s going to take a while. It’s clearly obvious that the wireless adaptor is causing the problem, but how and why can’t be readily determined until the 100% CPU usage is dealt with. It’s the service process that’s causing the trouble, and so turning them all off and bring them on bit by bit, is a good way resolve the issue, time consuming though it is.

And sure enough, it was a service causing the problem, the automatic updates in this case. Now that the laptop is a lot less busy, next week can be spent investigating the blue screen issue and attempting to resolve things from there.

Tonight’s board games were over at Frances’ in New Brighton, where we started with Liar’s Dice (Perudo), split up to enjoy either Last Night On Earth or Jamaica, and finished up with Coloretto.

Liar’s Dice

Liar’s Dice (also known as Perudo) is where you roll some dice, keep them secret, guess how many of a certain value everyone has, and bluff your way out of trouble. We’re finding that this is an enjoyable way to break the ice at the start of such events.


While some of us were playing Liar’s Dice, others turned to Carcassonne, which is a game of playing tiles and strategically placing followers to claim areas, either as a knight in a town, a thief on the road, a monk in a cloister, or a farmer on the grass.

Knights score 2 points per tile of their city and a bonus 2 for pennants on any city tiles. Thieves get a point per tile for completed roads and at end of game. Monks score 9 points by completely surrounding their cloister with 8 other tiles.

At the end of the game, uncompleted cities score half their normal amount, and uncompleted roads and cloisters score the number of tiles they currently have. Farmers come in to use at the end of the game, for they score 3 points per completed city that their grassland can reach.

Last Night on Earth

Last Night on Earth is a cooperative team game set in a small town, where players control either heroes or zombies. Each game starts with a certain scenario that the heroes must complete before the sun sets.

At the start of the zombies’ turn, they move the sun marker closer to sunset and then roll dice to find out if they are allowed more zombies on the board, draw cards from the zombie deck, move 1 square, potentially attack, and then place any new waiting zombies in at the spawning points. If a zombie is beside a hero when moving, then bloodlust forces that zombie to move towards the hero.

Heroes all have different abilities and powers. One may be a farmyard daughter who gains bonuses in the barn and cornfield, another may be the priest who is not allowed to use guns, etc. Heroes roll to find out how far they are allowed to move, and can choose to move or to search a building for beneficial items and events.

When attacking, zombies win ties, but they get to roll only 1 die. Heroes roll 2 of them and potentially more depending on items and other factors. Heroes can fend off a zombie by rolling a higher number, and a hero can kill a zombie by rolling doubles that are higher than the zombie – which is why ranged weapons become a more useful method of dispatching them.

We had a couple of good games with this, and it’s enjoyable and entertaining to play, regardless of which side you are on.


With the main group playing Last Night on Earth, the  remainder enjoyed Jamaica which is a pirate race that battles its way around a track. Your actions are determined by cards in your hand, of which you have three at any time. The cards may say to move forward or back, to take gold, ammo, or food.

When choosing a card to play, you roll a pair of dice and decide how you want to apply them to the actions that you are to take. If you land on a space with someone elses ship, it’s fight time where you choose how much ammo to use, and the winning ship loots one of the cargo spaces from your hold.

It’s a colourful and fun game to play that doesn’t require too much in the way of skill, and is quite the beautiful game to enjoy.


We finished off the evening with a quick game of Coloretto, which is a colored card game about collecting melds of differently colored sets of cards, with an interesting criteria that only the largest three groups count positively for you. All the other groups you may have result in negative points, so some interesting strategy and counter-play tactics ends up taking place.