An apostrophe problem is spotted, malaysian airlines conspiracies abound, and board games of 7 Wonders and Infarct are enjoyed.

Apostrophe available

As I was leaving a business meeting the other day, I saw the following across the road and couldn’t help but to take a shot of it.

Apostrophe available – mind the gap

Which is the greater crime? The greengrocer’s apostrophe where inappropriate ones are added, or the situation where the apostrophe has been removed after the fact, resulting in an inappropriate gap where said apostrophe used to be? It’s a tough call.

Malaysian airline conspiracies

Today the internet has been abuzz about how the engines of the missing 777 were sending out data for up to 5 hours after radar contact was lost, then denials cause plenty of conspiracy claims to arise, before corrections occur about how even though the Rolls Royce engines are configured to send out 30-minute updates on their performance, that no data was actually received and it was satellite pings instead (with no data) that were occurring for that additional amount of time.

Meanwhile I have people in the community centre saying that the pilot was irresponsible throwing parties and letting people inappropriately in to the cabin. 10 seconds of research later I find that it’s the co-pilot on an earlier flight that was responsible for such misbehaviour. That doesn’t matter I’m told though, because the pilot was most likely in on things too from that earlier flight. To which I retort that it’s not even known that the current pilot is the same as the one who was with the co pilot on the previous flight.

I know that people have their own personal beliefs about these things and attempt to rationalise them in the face of facts and evidence, but when such ideas are so easily killed when curiosity leads you to investigate, it’s no wonder that conspiracies arise. There’s a lot that’s unknown about the flight, and no matter how much we want to have certainty about what occurred, is serves no benefit to religiously believe things about it. Sometimes we just have to accept that we just don’t know, while we await the facts that come from an investigation of the verifiable evidence.

Board games

Tonight we were over at Frances’ place in New Brighton, where we got to enjoy 7 Wonders, Infarct, and Carcassonne.

7 Wonders

7 Wonders is a card development game, where you attempt to gather resources to build one of the great cities of the ancient world. There are several paths to winning the game by collecting victory points, which can be from completing stages of your monument, to having a large militia, or by owning lots of science and technology cards.

The game is played in three rounds where you choose an item from your hand and then pass it around to the next player, with the hand getting smaller each time until the last unchosen item is discarded. In this way, some interesting strategy can occur as you attempt to prevent your neighbour from benefiting too much from what you give them too.

With each card you can either place it visible on the table in front of you, discard it unseen for coin, or use it unseen to complete a stage of your monument. Many of the cards need certain resources to be already on the table before they’re played, and a handy mechanism is that you can sight those resources from your neighbours too if you so desire, at the cost of a few coin for the privilege of doing so.

The last round gets interesting for resources and materials are phased out at round 2 and are no longer there in round 3. Instead different bonus cards appear which give you victory points for different conditions, such as where you or your neighbours own certain types of resources, or they can be science cards that stack to give you large victory points at the end.

It’s a fairly fast game to play, taking just half an hour in all, but the strategy involved makes for an interesting game to keep coming back to.

Infarct

Infarct is a nice party game where you want to be the last one standing at the party. Everyone has a board where you keep track of stats such as blood pressure, depression, cancer, diabetes, etc., and the aim of the game is to throw parties where you get to play cards that increase the stats of the people on either side of you, while you try to keep your own stats under control.

At the start of the game you get to choose from a range of life-altering events, such as a car accident, winning lotto, the mother in law staying, or going on holiday – each one affecting your stats in different ways.

Afterwards you then use three player tokens (or meeples) to decide what you want to do, where you have a choice between going to work where you earn $$$ but gain depression, go for a workout, shop at the supermarket, get some drugs, swap cards with some available on the board, or stay home and choose from dining in or throwing a party.

Each of these either affects your stats, or allows you to gain cards that can then be used when you stay home, either on yourself by dining in or on others when throwing a party. As you may imagine, lots of parties get thrown as you attempt to top out your neighbours stats.

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