Today I get all arts & crafty by cutting out cards and tuck boxes for several games, and enjoy Shadow Hunters, 7 Wonders, and Coin Age.

Prep for Tabletop Day

Getting prepared today for Tabletop Day has meant quite a lot of work today, some related and others not quite.

Until I figure out from where I can buy the Love Letter game, an inferior version of it has been printed out, but it is on 160 weight paper so at least they’re not visible from the back. Cutting out each card so that a minimum of cutting mistakes were visible, ended up taking quite some time too, but it’s ended up being quite successful.

Other printouts from Board Game Geek took much less it me though, and tuck boxes to help contain decks of cards for different games were relatively easy to make. These were on a lighter weight of paper though, which was a mistake, and they’ll have to be remade more correctly next week.

Board games night

Tonight as Sam’s in Ilam I ended up enjoying Shadow Hunters and 7 Wonders, before finishing with a quick game of Coin Age.

Shadow Hunters

Shadow Hunters which I’ve written about before, has an interesting dynamic in the game where for about the first half of the game you don’t know who you want to attack. You use the green cards from the game to find out certain information about someone, but it’s not just those green cards that you can use to learn information about the other players.

Observing their interactions with each other as they use green cards to figure things out, can allow you to learn much more about people when a large group of 7 or 8 is playing. The pattern of choices that people make can help you to figure out if they’re targeting someone of their opposition, and if for example you learn that the attacking person is your opposition, then their target is quite likely to be your own ally.

7 Wonders

Afterwards we moved on to 7 Wonders, which is a card-drafting monument-building game that I have further details about.

An interesting aspect of this game is that there are several different paths to victory. After building parts of your monument, you may for example use some of your resources to gather up victory point cards. Or you can pick up technology cards, which give you n2 points for each identical card you have. Bonus cards exist which give you victory points based on the types of cards that you or your neighbour have, and other things such as being militarily more powerful help to boost your victory points in relation to your neighbours.

We were playing tonight with the Cities expansion, and by chance I ended up with perhaps the hardest one to win with, that being Manneken Pis. I had the option of building sections of monuments from my neighbours, or of using all the resources to build a single monument on its own. The former wasn’t too enticing, and if I succeed with the latter, a well-chilled beer is deserved from the winner of the game.

The player gains 7 gold, 7 victory points, 1 Shield, and has the right to get a well-chilled beer from whoever wins the game!

In this case though I ended up winning, for I saw that the person on my right was collecting technology and on my left they were going for a resource win, so I focused on collecting victory point cards instead, and ended up at the end of the game with the most points.

Strangely though, even though there were 7 of us playing and we all took very different approaches, there was only a margin of 4 between the highest and lowest scores, 67 for me and 63 for the lowest-scoring person. This was quite a remarkable outcome for usually someone lags behind, and I guess that I’ll be needing to get the well-chilled beer from myself.

Coin Age

Before heading off for the night I had a quick game of Coin Age. This is an area control micro game that uses a coin-slap mechanism. With a selection of coins you play the game as either heads or tails, where you take a different type of coin from your stash, shake them up in your hand and slap them on the table.

Any coins that match your identity you can use on the game board, which can be placed either on an empty area or on top of a larger coin. If you have 1 or less matching coins you can move coins from one space of the board to another, and if you have all 4 matching coins then you can give your opponent two coins to place an extra 3rd coin on the board.

When the board is entirely filled in or someone runs out of coins, victory points are then determined, where coins controlling a space gain an increasing amount of points depending on their size, area groups that have a majority of control gain double points, and whoever has coins remaining unplayed get a victory point for each one too.

It’s a quick game, with a simple but effective mechanism, and has a large amount of enjoyable strategy for such a small game.

 

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