The disc lock for my scooter has resulted in some fallout, and one from trademe isn’t quite ready for pickup yet. Hagrid the owlbear might need a rename, and board games of Ticket to Ride and Power Grid were enjoyed this evening.

Disc lock for scooter

After yesterdays event at Supercheap Auto when I went in about getting a disc lock and was implicated as being a thief, I got in touch via their website about the situation linking them to my post. They’re wanting further information about the situation now, so I’ll head on in tomorrow and make further inquiries to see if their computer system shows any for sale, while I attempt to get the person’s name.

Meanwhile a disc lock has been sourced on Trademe via a buy now purchase. When arranging a pickup time and location though, the seller can’t quite put his hands on one to be picked up, so he’s going to get one from his warehouse tomorrow and will kindly drop it off to me too. With  feedback for his trademe account still pending, things should still go ahead quite smoothly.

Hagrid the owlbear

Owlbear

Owlbear

Put on the spot today to name my owlbear at today’s D&D event, I figured that Harry Potter’s Hedwig would not be suitable for such a beast, so resorted instead to calling him Hagrid. This I don’t think is quite suitable either though, for he’s more of an armour-plated bull.

I’ll do some searching of other historical creatures this week to see if, how and when inspiration may strike.

Board games

This evening Ticket to Ride and Power Grid were enjoyed at Felix’s.

Ticket to Ride

I managed to draw some lucky tickets for tonight’s game, for most of my destinations were along the main trunk line of the long route I was given, which allowed some extra trains to be left over to be used on some additional tickets that were drawn later.

Power Grid

Power Grid was enjoyable as a three-player game, but as one of us was new to it and was learning it from scratch, it took a few rounds to settle in to the style of play.

The game is about auctioning power stations between players, buying resources and building a housing network, and powering them up for money.

Overall there are three steps to the game, which I think of as stages. The first step is before anyone has seven houses and allows only one house to be built in any city. The second step occurs once someone reaches seven houses which allows a city to have two people connecting to it. The third step is when the step 3 card is drawn from the power plant deck which allows a city to have three people connecting to it.

To make things a bit easier in the game, we chose four areas to play in instead of just one for each person, and next time we’ll make sure that each person chooses an area, and have all players play in just those three areas.

I did find out afterwards though that a subtlety to the power plant bidding means that anyone who passes cannot bid on any other power stations for that round. This will mean in future games, that there is an incentive to not let the bidding escalate too high, because there is no escape out of that to another power plant afterwards. The only escape is for the other person to buy the power plant, or for yourself to pass and not buy anything at all this round.

and also, that we were supposed to have removed eight random power plants before starting the 3-player game, which would result in a shorter overall game.

Anyway, it was an enjoyable strategic game, and I look forward to exploring things further with it on future plays.

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