Charity organisations will have to face some decisions when it comes to doing their financial reporting in forthcoming years, and some tabletop games were enjoyed this evening in New Brighton.
Tax changes for charities
Changes are coming to the financial reporting standards for NFPs (not for profit) entities such as charities.
Currently there are two tiers of reporting that are available:
- Tier 1, where full compliance is expected with international accounting standards
- Tier 2 when expenses<$30m, where certain exemptions can occur
Tier 1 is the default, and most NFPs opt for Tier 2 as it makes reporting on things easier to manage.
Two new tiers are going to be available for 31 March 2016, for lower expense brackets:
- Tier 3 when expenses<$2m, where service performance and detailed entity information is required
- Tier 4 when expenses<$125,000, where no financial performance is needed nor statement of accounting policies,
The trouble is though that Tier 3 and 4 result in a lot more additional info and work. The additional info results in much more work if an audit has to occur, and the extra work is due to none of the existing financial programs being able to produce the information that is required by the new reporting standards.
Because Tiers 3 and 4 are optional, and given the extra work involved at very little benefit, the recommendation that we’ve been given is to remain with Tier 2 and to not be tempted to go further than that.
Tonight we were going to have a dungeons and dragons event at Martin’s place in New Brighton, but instead we’ve been given some time to get some updates put in place over the next week, and in the meantime enjoyed some tabletop games there instead.
Zombie Dice is a simple dice-rolling game, where you are trying to get brains before being shot down.
There are three types of dice involved, green yellow and red, where the distribution of brains to shotgun blasts gets worse for you as you move from green to yellow to red. Each dice also has 2 reroll indicators.
How it’s played is that you take three random dice from the cup and roll them. Any brains that you roll are kept aside, as are shotgun blasts. You’re trying to score the most number of brains that you can without being gunned down by three shotgun blasts. If you end up with three or more blasts, you lose the brains from this turn.
If you want to roll more dice you take up any dice showing reroll and more from the dice cup until you have 3 dice, and test your luck again. If you have less than three shotgun blasts you can choose to not roll any more and you get to add the brains on to your score before passing on to the next player.
When someone scores 13 brains or more, everyone else gets one more turn to try and beat them too.
This is a good party/warmup game to help get things started of an evening while waiting for others to arrive.
Alhambra + expansions
Alhambra was the main event of the evening (details), which was the big box edition that comes with several expansions. We played with most parts from first expansion The Vizier’s Favour (details), along with Diamonds (a universal currency) from the second expansion The City Gates (details).
With this play through I ended up creating a lovely long city wall around my alhambra, but by half way throughout the game this ended up hampering me and restricting my ability to build much more.
With builders huts from The City Gates I was able to add on bonus points to keep myself in the running with others. I’ll have to keep issues with the walls more in mind for future games.
Carcassonne + expansions
I ended up taking the win with this game but it was a close-run thing. I was learning some details about the Inns & Cathedrals expansion throughout the game, but managed to work my way back by connecting up so some large cities of an opponent.
The other parts of Carcassonne have been mentioned in some detail before, so here’s what’s involved with Inns & Cathedrals.
Inns & Cathedrals
I haven’t come across the Inns & Cathedrals expansion before – it’s the first expansion for the game, and also comes with a sixth set of meeples for a grey player.
The inns of this expansion give you double points when you complete a road that includes the inn, and the cathedrals give you an extra point for city tiles and pennants when you complete a city.
Also with the game comes a larger meeple for each player that counts as two meeples, which can help to provide a disincentive for others to try and connect up to something that you have claimed with him.